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Team

Nathaniel Kitcher

Product Experience

I studied computer science and game development at Northeastern University’s Khoury College of Computer Sciences in Boston.

I was a software engineering co-op at myRide, where I designed the database schema behind user management and real-time ride tracking, and built and documented the REST APIs that let their mobile and web apps exchange data with the sign-labelling system. Before that I ran Northeastern’s Game Studio Lab, training students on the equipment and supporting their project work in Unity, Unreal and Visual Studio.

Most of what I have built is interactive. A two-on-two couch co-op mech combat game in Unity, built around shared resources and real-time teamwork. An exploding-dodgeball game in Unreal where I wrote the opponent AI that predicted where a player would move and where their throws would land. A plant-care app with automated reminders and a searchable database. And HuskyFlow, a full-stack application I joined as an existing codebase and extended. I also co-founded XAOC, a streetwear label in Accra, and designed its collections and its site.

At Scriptify I am responsible for the product experience — how the platform actually feels to a pharmacist working a panel, and to a patient handed a tablet at the counter. Game development turns out to be good training for it: both are about making a complicated system legible at the moment someone has to act on it.